Add velocity inheritance for BallisticHitScanner #1
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osfb/hitbox.gd#1
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Add two more properties to
BallisticHitScanner3D:velocity_source: PhysicsBody3D-- object that will become a source of velocity,velocity_inheritance: float-- velocity inheritance factor from 0 to 1.On ray cast, sum basic ray velocity and, if present,
velocity_source's velocity.